𝟯𝗡
皆さん、こんにちは! 私のプロフィールへようこそ!
𝚆𝚎𝚕𝚌𝚘𝚖𝚎 𝚝𝚘 𝚖𝚢 𝘄𝗲𝗯𝘀𝗶𝘁𝗲. 𝙸 𝚊𝚖 𝚊 𝚐𝚊𝚖𝚎-𝚜𝚌𝚘𝚛𝚎 𝚌𝚘𝚖𝚙𝚘𝚜𝚎𝚛 𝚊𝚗𝚍 𝚖𝚞𝚜𝚒𝚌𝚒𝚊n. 𝚈𝚘𝚞 𝚌𝚊𝚗 𝚟𝚒𝚎𝚠 𝚖𝚢 𝚝𝚑𝚎 𝙾𝚂𝚃, 𝚊𝚕𝚋𝚞𝚖𝚜, 𝚊𝚗𝚍 𝚐𝚊𝚖𝚎-𝚜𝚌𝚘𝚛𝚎𝚜 𝙸 𝚌𝚛𝚎𝚊𝚝𝚎 𝚑𝚎𝚛𝚎!
PORTFOLIO
Nice to meet you! My name is 3N. A musician of 8 years, specialized in ambient fantasy, retro game, and horror composition, and throughout the years, adventuring into bit-style writing. As a frequent traveler, I experience wonderful and vibrant cultures all over the world. Using my experiences from those places heavily influences the sounds and thoughts I put in my work.
Table of Contents -
1.) Games I Have Composed For
2.) Games from 2021
3.) Public Eye
4.) Hours and Wages
5.) Location and Times
Games I have composed for ~
Most of the games I am currently working for are unreleased and confidential.
Released games that I have composed for are listed below:
- Games from 2021 -
(1) Dev Disorder!
"The decisions a developer makes when designing a game affects many facets of the final game. Like the publisher's attitude, public opinion, the quality of the game itself, and/or the game's overall stability!"
Dev Disorder, created for the 48-hour game-making marathon, GMTK Game Jam 2021. I collaborated with an amazing team of 6 through countless hours of developing and drawing up ideas.
(2) Two Hearts (Chapter 1-2)
"It's a game that looks like your typical slice of life anime at first, but then it becomes different and unique!"
Developed by Tensai, Two Hearts is a typical slice-of-life visual novel. The player discovers the life of a taxi driver named Arthur, throughout his week-long shifts, meeting amazing women around the city.
(3) BRIGHT [Mini-jam #90]
"The Story is about a man. He is the survivor of a mysterious event that had to do with light. He finds the area he's stayed in for years is compromised, with a Bright having seemed to found its way in. But he's too afraid to go outside, as the last time he saw outside, the light had touched everything. Despite the outside world, the game mainly focuses on his inner psyche. With a focus on whether or not anything happening is even real."
BRIGHT, created for the (2021) Mini-jam #90, is a short 2D pixelated adventure-horror game. Composing for this mini game was a great test of my knowledge on music ambience and character.
(3) Dicey Racer [GMTK Game Jam 2022]
"Once a famous racecar driver, your glory days are far behind you. Unfortunately, you never learned how to let go of your thirst for living on the edge and soon gambling debts started piling up. With little option you took to the road once more, this time with a thirst for victory driving you to cheat."
Dicey Racer, was developed for the 48-hour game-making marathon, GMTK Game Jam 2022. The professionality of how we handled a short deadline was the greatest take away with working with this team of 13; combatting obstacles with skilled organization and 24/7 communication between the team lead and asset designers.
(4) The House Always Wins [GMTK Game Jam 2023]
"You are the casino's AI. Make us proud of purchasing you. If you want to earn eat all the cake, you should be playing swift and soft. Play with the gamblers illusions and then take all of their money away from them."
The House Always Wins, created for the GMTK Game Jam 2023. I extensively worked as an assistant to the main composer, bringing together sound effect assets for game implementation. With being a out-of-the-box of positions I mainly do, this project challenged my flexibility as a composer.
(4) The Apple Game [GMTK Game Jam 2023]
"The roles have been reversed on this arcade classic! This time, you're the apple and the snake is coming to eat you! Your goal is to escape by finding ladders while the snake is hunting you down!"
The Apple Game, created for the GMTK Game Jam 2023. To this date, the second polish game I seen coming out the GMTK Game Jam I been in collaboration with. Against the odds with a team of 5, publishing The Apple Game has been one of many highlights in my music career.
- GAMES I'VE COMPOSED FOR -
- ADDITIONAL INFORMATION -
1.) PUBLIC EYE -
On my itch.io website, I sell freely licensed tracks, open to any developer or creator. My audio assets and scores hit the "popular" and "New and popular" tags on itch.io once released. Additionally, I've sold audio assets to indie game developers through dev-collaborations.
2.) COMMISSION ~
On average, my music publishments are free given that the project has been declared as a community development game.
3.) LOCATION AND TIMEZONE
My timezone is Japan Standard Time (GMT +9). I am active from Monday to Sunday, happy to chat anytime.
HOW DO I CONTACT YOU?
-click the "Contact Me" button on the top of the page to see my contacts-